Gravity Visualized

author apbiolghs   7 год. назад

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"That's how I finish it!" Ronnie O'Sullivan's12th 147 - HD

A maximum to thank Newport for the amazing venue it has been over the years! Genius at work here!! 7min 31sec for the magical 147!

7 STRANGEST New Engines

Sources & Credits: 7. VC Turbo 6. Circle Cycle 5. Quasiturbine 4. X3 Thruster 3. Skyactiv-X 2. Achates 2.7L 1. Liquid Piston Music: "Ambient Music" By MasterMusic Please contact me at if there is any dispute about content being used in this video or if you want a video clip removed, thanks!

Physics marble track review part one // Homemade Science with Bruce Yeany

track material is easy to work with and cheap. it is called shelf bracket tracks or shelf uprights. I have seen various hardware stores and building supply stores carry it, one company that makes it is Rubbermaid. E5 shelf upright. available at Home Depot, Last time I checked, Lowes does not carry it Introduction song. is an Apple jingle found in the iMovie media files, the title is called "catwalk, medium" For more information and explanations on any of the tracks demonstrated in this video, see the following posting. High road low road race part 2 High road low road track race part one Random answer devices Identical track race Galileo’s Inertia track Activation Energy Analogy String less pendulum One last note, I've had some comments on me mispronouncing height as heighth. My possible responses: 1. sometimes I get nervous in front of the camera and have moments where my brain shuts down. 2. We grew up pronouncing it that way. 3. We all make mistakes.....but is it really a mistake ? 4.. Merriam Webster dictionary to my rescue- Heighth- expressed as a dialectal variant of the word height. Part that rises or extends upwards, the highest part

How is this speedrun possible? Super Mario Bros. World Record Explained

Watch the sequel about 4:55 here: Watch the unedited run here: - My Twitch: - My Twitter: - My Discord Kosmic (4:56.462 WR) - Twitch: - YouTube: - Twitter: - Warpless WR: - Glitchless WR: - Minus World Ending WR: Notes: At 0:47, I refer to the console Kosmic is using as the Nintendo Famicom Disk System. He wasn't actually playing on the Disk System, just the Famicom. The Famicom is essentially the Japanese equivalent of the NES, and the Disk System is an add-on to it that reads special floppy disks. At 4:06, I mention that Kosmic holds the Glitchless WR with a 5:06.709. However, there is a video by Scott Kesler of a 5:05. This is because of timing differences. Glitchless is how Twin Galaxies (a deprecated high score website) view Super Mario Bros. speedruns, and its timing rules are different. They time from the start press on the title screen, which, because of framerules, adds a variation of up to 21 frames to the time of the run based on which frame you pressed start on. This timing difference adds about 2.5 seconds, so Scott Kesler's 5:05 was actually a high 5:07 by TG rules, and Kosmic's 5:06.709 is a low 5:04 with regular timing. At 13:15, I say that when the white pixel is missing, the judges are in a bad mood. For the sake of simplicity, I omitted that it's actually a 50/50 of good/bad judges if you don't get the pixel. However, this is frame dependent and not entirely random, and Kosmic rarely gets good judges with the bad pixel, so I took that shortcut. At 26:35, I claim that the theoretical human limit is 4:55.496. The actual time is 4:55.49668, and it should have been rounded up to 4:55.497. There is another framerule that was not included because while it is considered too hard for humans to ever get in a run. You can save it by doing a frame perfect fast acceleration at the start of 8-1 (after several seconds of black screen, with inhuman reaction time) to save 2 frames, and then doing a TAS flagpole glitch to save 19 frames instead of 15. TAS flagpole glitch never slows down to set it up and is based around doing a left-right wiggle at some point during the level and praying that it set your position up perfectly. The best consistency at this trick is just about 1%, compared to 40% for regular FPG. On March 4th (2 days after the release of this video), StuckInAPlate managed to save the 8-1 framerule from a savestate immediately before gaining control, which eliminates the need to time your frame perfect inputs after a very long wait. Super Mario Bros. Leaderboards: Frame Count spreadsheet (also by me): Other speedrunners featured in this video: darbian (4:56.528) - PB: - Twitch: - YouTube: - Twitter: somewes (4:56.894) - PB: - Twitch: - YouTube: - Twitter: StuckInAPlate (4:56.978) - PB: - Twitch: - YouTube: - Twitter: EddieCatGaming (4:57.543, tied 8-4 IL WR) - Twitch: - YouTube: andrewg (4:57.693) - PB: - Twitch: - YouTube: - Twitter: HappyLee (Author of the human theory TAS) - TAS (4:54.03): - YouTube: Special Thanks, for helping in some manner: Kosmic somewes HappyLee SummoningSalt EZScape darbian andrewg StuckInAPlate EddieCatGaming Znernicus theballaam96 1ted59

Why Parmesan Cheese Is So Expensive | So Expensive

A wheel of parmesan cheese can cost over $1,000. A single wheel takes at least one year to age, 131 gallons of milk to make, and it can only be made in a restricted area in northern Italy, in the region of Emilia Romagna. We visited a dairy in Parma, Italy to find out how the cheese is made and why it is so expensive. ------------------------------------------------------ #ParmesanCheese #Italy #FoodInsider INSIDER is great journalism about what passionate people actually want to know. That’s everything from news to food, celebrity to science, politics to sports and all the rest. It’s smart. It’s fearless. It’s fun. We push the boundaries of digital storytelling. Our mission is to inform and inspire. Subscribe to our channel: and visit us at: FOOD INSIDER on Facebook: FOOD INSIDER on Instagram: FOOD INSIDER on Twitter: INSIDER on Snapchat: Why Parmesan Cheese Is So Expensive | So Expensive

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Dan Burns explains his space-time warping demo at a PTSOS workshop at Los Gatos High School, on March 10, 2012. Thanks to Shannon Range from the Gravity Probe B program for creating the original demonstration which he shared with Dan in 2004.
Information on how to make your own Spacetime Simulator can be found here:

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